A NOTE ON THE CONCEPT OF TIME IN EXTENSIVE GAMES

A Note on the Concept of Time in Extensive Games

A Note on the Concept of Time in Extensive Games

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Using the concept of informational digraphs, we nyx 22 brush propose a “no redundant information sets” property that can characterize the exact class of extensive games which can be time structured.Our result can be applied to define time-dependent solution here concepts like the Open-Loop and the Closed-Loop Nash Equilibrium in extensive games with imperfect information.

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